Warsong Update #11

It’s been a while eh? I apologize if everything went quiet, the project kind of died. Here’s why… it wasn’t feeling quite “right.” Something about the project wasn’t sitting well, I just had a weird feeling that the game wouldn’t have been all that fun and was too complicated. The biggest issue we had was … More Warsong Update #11

Warsong Update #10

Before I start, I would like to apologize for the inactivity surrounding this project for the past month and a half, I’ve been extremely busy with University and fell behind, but I am now caught up and will continue being able to work! We have continued to work on finalizing and refining all the concepts … More Warsong Update #10

Warsong Update #9

The day has arrived, Project Warsong has now entered Phase 2: Prototyping and Concept Refinement! From this point on, we are going to start experimenting with board designs, card designs, and see how all of our concepts mesh together in the overall game. However, we will still be improving all aspects of this game, meaning … More Warsong Update #9

Warsong Update #8

Time for another update as we inch ever closer to the Prototyping Phase. We refined how Capture the Flag will work and created the rules for the game mode, in addition we have completely revamped Domination changing it heavily. All that remains until the next phase is refining the weapons, warsongs, items, arts, and powerups. … More Warsong Update #8

Warsong Update #7

It’s that time of year again, a Warsong update! We’ve been making amazing progress and we predict that we will move on to “Phase 2: Prototyping” by the end of the summer! As per usual, we have continued to further develop our ideas and have heavily refined them. We have continued to work on classes, … More Warsong Update #7